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<html>

<head>
  <meta charset="utf-8">

  <title>WDrawingDemo</title>

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  <meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1" />

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  <meta name="apple-mobile-web-app-capable" content="yes">
  <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
  <meta name="format-detection" content="telephone=no">

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  <meta name="renderer" content="webkit" />
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  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
  <meta name="msapplication-tap-highlight" content="no">

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  <meta name="full-screen" content="yes" />
  <meta name="x5-fullscreen" content="true" />
  <meta name="360-fullscreen" content="true" />

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  <meta name="screen-orientation" content="" />
  <meta name="x5-orientation" content="">

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  <meta name="x5-page-mode" content="app">

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  <link rel="stylesheet" type="text/css" href="style-mobile.css" />

  <!-- jweixin-1.3.2.js 必须加载 -->
  <script type="text/javascript" src="https://res.wx.qq.com/open/js/jweixin-1.3.2.js"></script>
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  <script src="js/requrl.js" charset="utf-8"></script>
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</head>

<body>
  <canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
  <div id="splash">
    <div id="loadWord"><span>0</span><span style="font-size:50%">%</span></div>
  </div>
  <script src="src/settings.js" charset="utf-8"></script>

  <script src="main.js" charset="utf-8"></script>

  <script type="text/javascript">
    (function () {
      // open web debugger console
      if (typeof VConsole !== 'undefined') {
        window.vConsole = new VConsole();
      }

      var splash = document.getElementById('splash');
      splash.style.display = 'block';

      var cocos2d = document.createElement('script');
      cocos2d.async = true;
      cocos2d.src = window._CCSettings.debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js';

      var engineLoaded = function () {
        document.body.removeChild(cocos2d);
        cocos2d.removeEventListener('load', engineLoaded, false);
        window.boot();
      };
      cocos2d.addEventListener('load', engineLoaded, false);
      document.body.appendChild(cocos2d);
    })();
  </script>
</body>

</html>